![]() Grants a bonus to Avo that increases with unit's support level with adjacent allies.When unit has weapon advantage, unit takes (3/5/7) less damage.At start of combat, for each HP the unit has lost, grants Crit +1 during combat.If unit's HP is (25/50/75)% or less and foe initiates combat, unit can counter before foe's first attack.Grants a stacking Spd +2 each time unit initiates combat and defeats a foe.When equipped with a tome, if unit's HP is 2 or more, unit loses 1 HP at start of combat and deals +(2/3) damage during combat.Grants Atk +1 to first attack during combat for each space unit moved before attacking.If unit initiates combat with a physical attack, deals extra damage=(20/30)% of foe's Def.If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving.If unit's attack breaks foe, unit makes an extra attack at 50% damage.If unit initiates combat with a Spd advantage of (9/7/5) or more, unit's follow-up (if possible) occurs before foe can counterattack.Skills from DLC emblem rings not included ![]() Sharing in case other people find it useful! I've also highlighted the skills I found either very useful or good for their cost in my run. I'm planning out my team builds and found it useful to group similar skills to compare the options.
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